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Low Particle Fireworks
VFX from Big Fish's Evermerge
Created firework VFX with a low particle count to run efficiently on mobile devices
Utilized Sub-emitters and Spawn-on-Death functions to maximize visual-to-cost value
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Created using Unity Particle System
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5/7/2024
VFX in context of full scene
Base VFX is variable for color, frequency, and particle shape
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