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Low Particle Fireworks

VFX from Big Fish's Evermerge

Created firework VFX with a low particle count to run efficiently on mobile devices

Utilized Sub-emitters and Spawn-on-Death functions to maximize visual-to-cost value

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Created using Unity Particle System

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5/7/2024

VFX in context of full scene

Base VFX is variable for color, frequency, and particle shape

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